Immersive Ads SDK
v1.5.3 beta
v1.5.3 beta
  • 👋Welcome to Immersive Ads SDK
  • Prerequisites
    • 📪Prerequisites
    • 🧙Demand Source setup
  • Integration
    • ⬇️Adding the SDK
    • 🔗App Linking
    • 🎬Scene setup
    • 🩺Testing the integration
    • ☑️Integration Checklist
    • 🛠️Troubleshoot
  • PRESENTATION
    • 🍥Ad Object Structure
    • 🍧Changing Ad Visuals
    • 🍨Extra Display Templates
  • 🔮Samples
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  1. PRESENTATION

Ad Object Structure

PreviousTroubleshootNextChanging Ad Visuals

AD IMAGE COMPONENTS IN THE ADMOB NATIVE AD FORMAT

  1. Small icon image (e.g. advertiser logo)

  2. The Big image showing the product

  • The Ad fill may or may not have a big product image.

  • If the big product image is available, it can be of landscape, square, or portrait aspect ratio.

  • The SDK handles all these conditions automatically and contains Display Handler Templates for the different cases.


1.1 UNDERSTANDING THE AD DISPLAY VARIANTS

The Display Handling Templates can be broadly classified under two categories:

  1. MEDIA VIEW TYPES (Ad contains Big Image)

    1. MediaLandscapeSimple

    2. MediaLanscapeBlur

    3. MediaPortrait

  2. NON MEDIA VIEW (Ad does not contain Big Image)

    1. NonMedia


1.2 STRUCTURE OF THE SDK AD PREFAB

The structure of SDK's Ad object is shown below:

The object hierarchy is similar for both Screen Space (SS_NativeAd) and World Space (WS_NativeAd) with minor differences

OBJECT NAME
DESCRIPTION

Placeholder

An image to show before the Ad loads This can also be set to None or 100% transparent to show nothing before the Ad is loaded

MediaViewTypes

Parent for all Display Templates containing Big Image

NonMediaView

Parent for Display Templates without Big Image

StatusVisualiser

A debug tool that indicates impression and click detection status Only displayed with Test ads


1.3 GENERAL STRUCTURE OF DISPLAY HANDLER TEMPLATE OBJECTS

The image above shows the object hierarchy of the MediaLandscapeSimple display template. The structure is similar to other templates as well with minor variations.

GameObject NAME
DESCRIPTION

BigImage

Has image component to display Big Product texture

AdIconImageHolder

Background for Ad Icon

AdIconImg

Has image component to display Advertiser Logo icon

CtaStars

Contains child display objects for CTA button and Star Rating

AdChoices AdTag

Google requirements for Ad Compliance

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