⬇️Adding the SDK

1. Add the Google Mobile Ads plugin to your project

Download and import the Google Mobile Ads plugin.

Note: The SDK supports AdMob version v9.6.0 and upwards

2. Add the PubScale Immersive Ads 2 plugin to your project

Contact your Account Manager to obtain the SDK package. Import the package into your project.

3. Ensuring 16KB page size compliance on Android

  • If upgrading from a previous version of the SDK (2.1.0 or earlier), make sure to delete the GoogleMobileAdsNative folder and re-import from the latest SDK package.

  • Failing to do so will not result in errors; however, the app will fail to run on a device with a 16 KB memory page size, and the AAB file will be flagged on the Play Console for containing 16 KB incompatible libraries.

4. Force Resolve Dependencies

Force resolve the dependencies from Assets/External Dependency Manager/Android Resolver/Force Resolve if the resolver did not open automatically.

We have added the SDK to the project. Learn how to link the app in the next step.

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