Immersive Ads SDK
v1.5.3 beta
v1.5.3 beta
  • 👋Welcome to Immersive Ads SDK
  • Prerequisites
    • 📪Prerequisites
    • 🧙Demand Source setup
  • Integration
    • ⬇️Adding the SDK
    • 🔗App Linking
    • 🎬Scene setup
    • 🩺Testing the integration
    • ☑️Integration Checklist
    • 🛠️Troubleshoot
  • PRESENTATION
    • 🍥Ad Object Structure
    • 🍧Changing Ad Visuals
    • 🍨Extra Display Templates
  • 🔮Samples
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  1. Integration

Adding the SDK

PreviousDemand Source setupNextApp Linking

Last updated 1 month ago

1. Add the Google Mobile Ads plugin to your project

and import the Google Mobile Ads plugin.

Note: The SDK supports Ad Mob version v9.0.0 upwards to v9.6.0

2. Add PubScale Immersive Ads plugin to your project

and import the latest version of the Immersive Ads plugin.

It is recommended to use Unity 2021 LTS or above. But, if you use Unity Editor 2019 or 2020, change the API compatibility Level to .NET 4x.

This can be found under Player Settings/Other Settings/Configuration

3. Force resolve dependencies

Force resolve the dependencies from Assets/External Dependency Manager/Android Resolver/Force Resolve if the resolver did not open automatically.

We have added the SDK to the project. Learn how to link the app in the next step.

⬇️
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