> For the complete documentation index, see [llms.txt](https://pubscale.gitbook.io/immersive-ads-sdk/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://pubscale.gitbook.io/immersive-ads-sdk/integration/adding-the-sdk.md).

# Adding the SDK

#### 1. Add the Google Mobile Ads plugin to your project

[Download](https://github.com/googleads/googleads-mobile-unity/releases/tag/v9.6.0) and import the **Google Mobile Ads plugin.**&#x20;

Note: The SDK supports Ad Mob version from v9.6.0 and upwards

#### 2. **Add PubScale Immersive Ads plugin to your project**

[Download](https://github.com/GreedyGame/immersive-ads-unity/releases/tag/v1.6.2) and import the latest version of the **Immersive Ads plugin.**

{% hint style="warning" %}

```
Upgrading from a previous version to IA SDK v1.6.2

Before importing IA SDK v1.6.2 into your existing integration, 
complete the following step to ensure a smooth upgrade:


1. Navigate to Assets > PubscaleSDK > Common > Scripts.
2. Select the Pubscale SDK DLL.
3. In the Inspector, under Platform Settings, change 
   the platform from Any Platform to Editor.
4. Once this change is applied, ONLY THEN import IA SDK v1.6.2.

Important: Follow this upgrade process when updating to IA SDK v1.6.2. 
Skipping this step may result in integration or compatibility issues.

```

{% endhint %}

<div align="left"><figure><img src="/files/Y7aONtR8XoHNHFhtkOiI" alt="" width="563"><figcaption></figcaption></figure></div>

{% hint style="info" %}
It is recommended to use Unity 2021 LTS or above. But, if you use Unity Editor 2019 or 2020,  change the **API compatibility Level** to **.NET 4x**.

This can be found under **Player Settings/Other Settings/Configuration**

<img src="/files/vubZmQbrJ0xvlbube0ag" alt="" data-size="original">
{% endhint %}

#### 3. Force resolve dependencies

Force resolve the dependencies from **Assets/External Dependency Manager/Android Resolver/Force Resolve** if the resolver did not open automatically.

<img src="/files/vzit7lHj2aglm03BF4uz" alt="" data-size="original">

We have added the SDK to the project. Learn how to link the app in the next step.
