🩺Testing the integration

To test the integration, always check the Use Test Mode field in the PubScale Editor window. This will enable test ads and show a debug UI over the native ad for checking Ad Impressions and Clicks.

PubScale Dummy test ads

Hit the play button in the editor and ensure PubScale dummy test ads are visible and there are no errors or warnings.

Test Impressions and clicks

Checking Viewability in Editor

You can get an estimated feedback for impression viewability in the Editor itself using the status visualizer, as shown in the video.

Note: The Unity editor is not a production environment. The editor's feedback may not be 100% accurate in all cases, and a final check should be done on an actual device.

This step should be used as a time-saving tool when adding ad placements to the game scenes. The final check for impressions and clickability should be done on a device, as described in the next section.

Testing on Device

Finally, to test Impressions and Clicks, build the application on an actual device. Check if you can see the impression indicator turning green when the ad comes inside the camera view, and the click indicator turning green when you tap on the ad.

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