> For the complete documentation index, see [llms.txt](https://pubscale.gitbook.io/immersive-ads-sdk/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://pubscale.gitbook.io/immersive-ads-sdk/integration/app-linking.md).

# App Linking

#### 1. Add PubScale app ID

Enter your PubScale App ID into the PubScale Editor window located under **Window/PubScale SDK/Main**

<figure><img src="/files/GrIb4BqxmwOGooKMIptl" alt=""><figcaption><p>App ID from PubScale Dashboard</p></figcaption></figure>

<div><figure><img src="/files/s1rinwnxeKfNbYJ2LxIY" alt=""><figcaption><p>Android Platform</p></figcaption></figure> <figure><img src="/files/mS96J31KOsIoupQmWaLX" alt=""><figcaption><p>iOS Platform</p></figcaption></figure></div>

#### 2. Add AdMob app ID

Enter your AdMob app ID in Google Mobile Ads settings by following the steps below

2.1. You can open this from **Assets/Google Mobile Ads/Settings**

<figure><img src="/files/HfKnQHl26Xh7s5uJ4ZBU" alt="" width="356"><figcaption><p>You can open this from <strong>Assets/Google Mobile Ads/Settings</strong></p></figcaption></figure>

2.2. Add the AdMob application IDs here

<figure><img src="/files/H9Ixg35Qwhv4jJbmnFpP" alt=""><figcaption><p>Add the <strong>AdMob application IDs</strong> here</p></figcaption></figure>

{% hint style="info" %}
Make sure the 'Optimize initialization' and 'Optimize ad loading' options are checked when building for the Android platform.
{% endhint %}

The editor is now set up. Learn how to add ads to your scene in the next step.
