Immersive Ads SDK
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v1.4.1
v1.4.1
  • 👋Welcome to Immersive Ads SDK
  • Prerequisites
    • 📪Prerequisites
    • 🧙Demand Source setup
  • Integration
    • ⬇️Adding the SDK
    • 🔗App Linking
    • 🎬Scene setup
    • 🩺Testing the integration
    • ☑️Integration Checklist
    • 🛠️Troubleshoot
  • PRESENTATION
    • 🍥Ad Object Structure
    • 🍧Changing Ad Visuals
    • 🍨Extra Display Templates
  • 🔮Samples
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  1. Integration

Adding the SDK

PreviousDemand Source setupNextApp Linking

Last updated 12 months ago

1. Add the Google Mobile Ads plugin to your project

and import the Google Mobile Ads plugin

2. Add PubScale Immersive Ads plugin to your project

and import the latest version of the Immersive Ads plugin.

If using AdMob Unity SDK (v7.4.0 to v8.7.0), import PubScaleSDK v1.4.1-8 into project

For AdMob v9.0 and above, import PubScaleSDK v1.4.1-9 package into project

If you use Unity Editor 2019 or 2020, change the API compatibility Level to .NET 4x.

This can be found under Player Settings/Other Settings/Configuration

3. Force resolve dependencies

Force resolve the dependencies from Assets/External Dependency Manager/Android Resolver/Force Resolve if the resolver did not open automatically.

We have added the SDK to the project. Learn how to link the app in the next step.

⬇️
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