# Adding the SDK

#### 1. Add the Google Mobile Ads plugin to your project

[Download](https://github.com/googleads/googleads-mobile-unity/releases/tag/v9.6.0) and import the **Google Mobile Ads plugin**\
Note: The SDK supports Ad Mob version v9.0.0 upwards to v9.6.0

**2. Add PubScale Immersive Ads plugin to your project**

[Download](https://github.com/GreedyGame/immersive-ads-unity/releases/tag/v1.4.3) and import the latest version of the **Immersive Ads plugin.**

{% hint style="warning" %}
It is recommended to use Unity 2021 LTS or above. But, if you use Unity Editor 2019 or 2020,  change the **API compatibility Level** to **.NET 4x**.

This can be found under **Player Settings/Other Settings/Configuration**

<img src="https://content.gitbook.com/content/vU5H1QOHHFkwsBdgGBm3/blobs/K8aufT4TrQLrLqqrncRR/Screenshot%202024-02-07%20151900.png" alt="" data-size="original">
{% endhint %}

#### 3. Force resolve dependencies

Force resolve the dependencies from **Assets/External Dependency Manager/Android Resolver/Force Resolve** if the resolver did not open automatically.

<img src="https://content.gitbook.com/content/vU5H1QOHHFkwsBdgGBm3/blobs/sogFff4qs3K9pXm7eaKB/forceResolve.png" alt="" data-size="original">

We have added the SDK to the project. Learn how to link the app in the next step.
