# Testing the integration

To test the integration, always check the **Use Test Mode field in the** PubScale Editor window. This will enable test ads and show a debug UI over the native ad for checking Ad Impressions and Clicks.

<figure><img src="https://3015829892-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2Fq3fHu0F0ukwaCSKlxZPn%2Fuploads%2FIa9JmTsA3X54tqm0a8FW%2F140%20Settings%20Test%20Mode.png?alt=media&#x26;token=0fb6baf7-3eb0-4293-9147-db573e4d5a85" alt="" width="375"><figcaption></figcaption></figure>

**PubScale Dummy test ads**

Hit the play button in the editor and ensure PubScale dummy test ads are visible and there are no errors and warnings.&#x20;

{% hint style="info" %}
The impressions and clicks do not work inside the Editor.
{% endhint %}

**Test Impressions and clicks**

Finally, To test Impressions and Clicks, build the application to an actual device. Check if you can see the impression indicator turning green when the ad comes inside the camera view and the click indicator turning green when you tap on the ad.

<div align="center"><figure><img src="https://content.gitbook.com/content/q3fHu0F0ukwaCSKlxZPn/blobs/OMsvUcb9mnKTmtJbHATG/Screenshot_20231201_163049.jpg" alt="" width="375"><figcaption></figcaption></figure></div>

{% hint style="info" %}
Please make sure you have,

&#x20;      Android Build Gradle version 4 and above for Unity Editor versions 2021.3 and earlier.\
&#x20;      Android Build Gradle version 7.1.2 for Unity Editor versions 2022.3 and above.
{% endhint %}

**NEXT STEP: Customizing AD Visuals**

✅ Once you have completed integrating the Ad placements with the click and impression working, you can begin customizing the AD to match the look of your game.

<figure><img src="https://content.gitbook.com/content/q3fHu0F0ukwaCSKlxZPn/blobs/OepS31g7IHIjLhHXNpK8/ChangeLook.png" alt=""><figcaption></figcaption></figure>
